Hexatak
Hexatak is a hex-grid puzzle about merging and stacking stones to build a contiguous road between two board edges.
Move whole stacks one tile at a time, spread towers across multiple cells, merge matching values, and satisfy bridge conditions before running out of moves. Later levels add gates that require specific stone values or exact stack heights, forcing you to route your road carefully instead of simply drawing a straight line.
Hexatak was made for the raylib 6.x game jam, using the themes hex and merge in C. The idea is loosely inspired by the board game Tak, especially its stack movement and spreading mechanics, but redesigned as a single-player puzzle game.
Controls
- Left click a stack, then left click a target cell to move it one step.
- Left click and drag from a stack to spread it in a direction.
- Right click cancels the current selection.
Keyboard shortcuts:
UundoYredoRresetEscmenu / leave editorSpaceorEntercontinue dialogs
Source code
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | willGuimont |
| Genre | Puzzle |
| Tags | Hex Based, raylib, tak |
| Content | No generative AI was used |






Comments
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Lovely puzzles! So clean and well put together.
Love it! Congrats!
this is really fun, fairly simple but a very high skill level
looks cool, but I dont really understand what to do with numbers =)))